Thursday, May 13, 2010

Fantasy Modeling Winter Issue



Finally back from the Calgary Entertainment Expo and a general tour of Alberta and Saskatchewan. Now to finally upload another issue of Fantasy Modeling. This issue has some really stand out pieces. The Fantasy World of Rev. Spencer Van Gulick is inspiring and interesting. Andrew Yanchus's history of plastic monster model kits is a fun read with some groovy behind the scenes information. And an outstanding diorama article from the great Sheperd Paine, autographed by the man no less, is informative and impressive. Who knew the The Shire had a red light district?

Enjoy.

Contents:
Editorial
The Fantasy World of Rev. Spencer Van Gulick
Book Reviews
...And They Glow in The Dark
The Age of Conan
Fleets
An Interview with Eric Goldberg
The "Empire" Casts Its Influence On Modeling
Collectable
Three Dioramas-Three Different Problems
Kit Reviews
Adventures In Gaming


Fantasy Modeling Winter Issue -

Wednesday, April 7, 2010

Building Colton's Curse


When I first started writing the first issue of our comic called YVA: Blood and Sand I had some very clear mental ideas of what I wanted the setting to look like. Since I build better than I draw I made a small mock-up of the type of buildings that I wanted.

Blood and Sand takes place on a distant mining world called Coronus. One of the small towns where the action takes place is called Colton's Curse (current population 65). Our hero, Yva, has to pass through this dismal hellhole on her way to visit an old army buddy. During her time in Colton's Curse she shows a few ruffians why she's one of the highest paid troubleshooters in the cosmos.



In our story the buildings would be made of fused sand and I wanted an industrial, pre-fab look to them. I used Hirst Arts mold #300 to make the edge pieces and door frame of the first small building. I built the walls with foamcore to save some weight. The building was then textured with Rust-Oleum Textured spraypaint. I use the color Aged Iron so if the outer paint gets dinged it just shows the metal underneath. A custom-made vac-u-formed ventilator, a hatchway from a Platformer set, and a door cut from the bottom of a rotisserie chicken container from the supermarket.

I sent pictures of this building to Des Hanley who is drawing the first issue of Yva and the art that he sent back inspired me to start building the whole town of Colton's Curse. The next building would be the town saloon, Mugsy's.



This building was more involved than the first. It would have two levels and a larger floorplan. I built this in much the same way as the first with the exception of using 1/4 round wooden molding for the edge pieces. This saves a lot of casting time and is much tougher than the cast plaster pieces. The heavier ventilator on this building comes from ArmorCast, Platformer hatchway, more chicken container plastic, and a sign made from styrene. The cow skull and rifles on the front are from Iron Wind Metals. The buttresses on these pieces work nicely as cover for gunfighting miniatures.



The next building is of an older style from the days when Coronus was first colonized. This was inspired by the "bucket of wet sand" domes from the first version of Warhammer 40,000/Rogue Trader. In the terrain section of the book it was explaned how sci-fi domes could be made by pushing rubber balls into wet sand and then pouring plaster in the depression to make highly textured domes. These were kind of cool but sand always came off everwhere and they were heavy as lead.

My dome was cast from Celluclay papier mache using a container from a a microwave Christmas pudding. These containers have a particular texture that seems to release the dried papier mache more easily than other plastic domes I've tried. The doorway was built up from Celluclay and then the entry ground out of it with a Dremel tool once it had hardened. The top of the dome was sawn off and the entire dome sanded. I used Durham's Water Putty (which is also what my Hirst blocks are cast from) to fill the larger spaces in the dome. Then the whole thing was sanded again.



The top of the dome was made from a large Games Workshop plastic base, two angle cut pieces of PVC pipe and a couple of random greeblies. The door was made from sheet and strip styrene. I primed the whole dome flat black since Celluclay seems to absorb paint very quickly and the texture spray works better on a non-porous surface. Since I didn't want the metallic pieces to be overly textured I masked them off with aluminum foil before spraying the dome with texture paint. I did mist a light spray of texture onto the metal pieces but not too much.

After painting the small pieces I realized that they were a bit bland visually so I added a stripe of red ochre color to the bottoms. I picked this up from Herb Gundt who has made several Star Wars Tatooine style buildings. It really helps to brighten up the buildings and I figure that at one time it served a purpose, perhaps to keep out insects, but now has become a stylistic trait.

The miniatures in these images are from Mongoose's Gangs of Mega City One game. Although this is no longer being published boxes of these little fellows can still be gotten cheaply and make a great source of sci-fi thugs.

The full issue of Yva: Blood and Sand will be ready this year. The 8 page ashcan is available now from IndyPlanet: Yva #0

One of the joys of writing comics, besides seeing new art, is the creation of worlds. Designing and creating these buildings really helps me to understand the world of Coronus and why it looks the way it does. I'll continue posting images of Colton's Curse as I finish them.

Next Time: Fantasy Modeling #2!

Monday, March 29, 2010

Fantasy Modeling #1


Fantasy Modeling Magazine was a magazine devoted to the various disciplines of the fantasy and science fiction modeling hobbies. Each issue was a motley assortment of how to articles, features on outstanding artists, and industry information. In the pre internet years of the 1980s FM acted as a source of mailing addresses for many gaming, miniature, and modeling companies. There was no preference shown in FM for one part of the hobby over another, just an overall appreciation for the craft of making interesting models and miniatures.

Discovering Fantasy Modeling Magazine was one of the turning points in my adolescence. There were a few stray copies in the back room at The Game Preserve game store in Indianapolis and I would routinely read through them and wonder at the fact that "grown-ups" were making models out of spare parts and junk like I had been doing since I was allowed to have model glue. It made me realize that all of the "junk" that I had been building had some value to others and that I wasn't alone in my desire to create these things. The tone of the magazine is a bit "gee-whiz" which still comes across as refreshing in an age when I am constantly beleaguered by the rudeness and childish entitlement of many modern hobbyists.

The contributors to Fantasy Modeling often had to scrounge their hobby together from actual garbage, toys, and parts of things never meant for model making. As somebody who sees scratch building and kit bashing as a justifiable post-modern art form this stuff makes me happy. From the truly brilliant kit bashing of Rick Overton and Michael Sullivan to the charmingly odd work of Andrew P. Yanchus, Fantasy Modeling showed me high end trash-bashing that made me want to make stuff. And that sort of inspiration was and still is invaluable to me.

I decided to scan the six issues of FM to share the wonder that I get from them.

Here is the premier issue of Fantasy Modeling. I hope it inspires you to the level that is has me.

In this issue:
The Popular Imagery of Boris Vallejo
The Plastic Industry Strikes Back
Atlantis Lives
The Military Corner: Historex Walks New Paths
Origins '80
Kit Bashing Spaceships
War Games: the Greatest Fantasy of Them All
Book Reviews
Fantasy Collectables
Adventures in Gaming
And enough vintage ads to make you want to play first edition D&D again!

All five Fantasy Modeling Magazines are available in the FILES section of the Trash Bash Bits Facebook Group. 

Monday, November 23, 2009

Los Luchadores Mysteriosos by Black Swan Studios


There are men who choose to be heroes and those that are content to watch and admire them. In the world of lucha libre men who are brave and strong enough often don a mascara not to hide their normal face but to allow their hero's face to be seen. The mask is a totemic object that completes the transformation of man into superman. The idea that all men can become superheroic allows even the normal joes in the audience the chance to dream and to aspire to greatness.

In Evan Quiring's new comic Los Luchadores Mysteriosos the two main luchadores don't come across as super heroes as much as a couple of working class dogs who will gladly give their sweat and blood to entertain an audience. Rey Diablo, the cigar chomping heavyweight, and the lighter weight technico Ave de Fuego drive into the town of La Ultima Copa De Triteza on the promise of a paid wrestling gig but instead find a shifty promoter and a town that is totally dead. Although they start an exciting match for the crowd they soon realize that no one is cheering. Then things start to get weird...

I picked up a preview copy at the Central Canada Comic Convention and immediately dug it. Although there are many hints that this book takes place in a larger storyline it is enjoyable on its own and makes me want to read more. A great combination for an exclusive preview. Art and writing, both by Evan Quiring, are solid and enjoyable and the character designs are spot on. The characters look the way that they act. This allows for quick identification with them and is one of the strong suits of good character design. The colors by Victoria Free are bright and solid on the main characters and oddly eerie on the bad guys, again showing a solid handling of the comic medium and a knowledge of how color identifies characters as rapidly as line.

I'm not sure how to get other copies of Los Luchadores Mysteriosos, maybe Evan will post info soon, but I hope he keeps it going.

This book is good solid fun. The luchador that hides deep in my soul approves even as he wants a match against the mucho rudo Rey Diablo. His mask will be mine!

Check out Evan Quiring at:
http://blackswanstudios.ca/

Thursday, July 16, 2009




To start this blog off here's a Braugh The Slave Ogre that I painted for B. McWhirt. Apparently these things are super rare and expensive so it was groovy getting a chance to paint one. McWhirt bought the mini for quite a chunk of change and it was partially painted and assembled. I stripped it with Lysol and rebuilt it. Some green stuff groundwork and rocks and then paint. His tattoos are based on the slave master gut plate and chains. If you notice there is a small mouth bass on the base as well. Apparently this is a holdover from Mordheim where there are random fish throughout, maybe rains of fish caused by the warpstone.